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MtG Rules 20200925 PDF free

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Description

MtG Rules 20200925.pdf

 

These rules are effective as of September 25, 2020.

244 pages

 

Contents
1. Game Concepts
100. General
101. The Magic Golden Rules
102. Players
103. Starting the Game
104. Ending the Game
105. Colors
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Tokens
112. Spells
113. Abilities
114. Emblems
115. Targets
116. Special Actions
117. Timing and Priority
118. Costs
119. Life
120. Damage
121. Drawing a Card
122. Counters
2. Parts of a Card
200. General
201. Name
202. Mana Cost and Color
203. Illustration
204. Color Indicator
205. Type Line
206. Expansion Symbol
207. Text Box
208. Power/Toughness
209. Loyalty
210. Hand Modifier
211. Life Modifier
212. Information Below the Text Box
3. Card Types
300. General
301. Artifacts
302. Creatures
303. Enchantments
304. Instants
305. Lands
306. Planeswalkers
307. Sorceries
308. Tribals
309. Planes
310. Phenomena
311. Vanguards
312. Schemes

  1. Conspiracies
  2. Zones
  3. General
  4. Library
  5. Hand
  6. Battlefield
  7. Graveyard
  8. Stack
  9. Exile
  10. Ante
  11. Command
  12. Turn Structure
  13. General
  14. Beginning Phase
  15. Untap Step
  16. Upkeep Step
  17. Draw Step
  18. Main Phase
  19. Combat Phase
  20. Beginning of Combat Step
  21. Declare Attackers Step
  22. Declare Blockers Step
  23. Combat Damage Step
  24. End of Combat Step
  25. Ending Phase
  26. End Step
  27. Cleanup Step
  28. Spells, Abilities, and Effects
  29. General
  30. Casting Spells
  31. Activating Activated Abilities
  32. Handling Triggered Abilities
  33. Handling Static Abilities
  34. Mana Abilities
  35. Loyalty Abilities
  36. Linked Abilities
  37. Resolving Spells and Abilities
  38. Effects
  39. One-Shot Effects
  40. Continuous Effects
  41. Text-Changing Effects
  42. Interaction of Continuous Effects
  43. Replacement Effects
  44. Prevention Effects
  45. Interaction of Replacement and/or Prevention Effects
  46. Additional Rules
  47. General
  48. Keyword Actions
  49. Keyword Abilities
  50. Turn-Based Actions
  51. State-Based Actions
  52. Flipping a Coin

  53. Copying Objects

  54. Face-Down Spells and Permanents
  55. Split Cards
  56. Flip Cards
  57. Leveler Cards
  58. Double-Faced Cards
  59. Meld Cards
  60. Substitute Cards
  61. Saga Cards
  62. Adventurer Cards
  63. Controlling Another Player
  64. Ending Turns and Phases
  65. The Monarch
  66. Restarting the Game
  67. Subgames
  68. Merging with Permanents
  69. Taking Shortcuts
  70. Handling Illegal Actions
  71. Multiplayer Rules
  72. General
  73. Limited Range of Influence Option
  74. Attack Multiple Players Option
  75. Attack Left and Attack Right Options
  76. Deploy Creatures Option
  77. Shared Team Turns Option
  78. Free-for-All Variant
  79. Grand Melee Variant
  80. Team vs. Team Variant
  81. Emperor Variant
  82. Two-Headed Giant Variant
  83. Alternating Teams Variant
  84. Casual Variants
  85. General
  86. Planechase
  87. Vanguard
  88. Commander
  89. Archenemy
  90. Conspiracy Draft
    Glossary
    Credits

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